Ork Boy
Name | WS | BS | S | T | Ag | Int | Per | WP | Fel | Wounds |
---|---|---|---|---|---|---|---|---|---|---|
Ork Boy | 42 | 22 | 45 | 45 | 25 | 23 | 34 | 38 | 18 | 18 |
Movement:
4/8/12/24 Wounds: 18
Skills:
Awareness
Climb
Intimidate
Speak Language (Ork)
Survival
Swim
Talents:
Basic Weapon Training (SP)
Crushing Blow
Frenzy
Melee Weapon Training (Primitive)
Pistol Training (SP)
Street Fighting
Traits:
Auto-Stabilised
Brutal Charge
Dark Strike
Fear (1)
Grey Fingers (Ignore the Unreliable quality and treat Tech Use as a Basic Skill)
Natural Fighter (use untrained weapons at -10 instead of -20)
Size (Hulking)
Weapons:
Choppa
Slugga or Shoota
Knife (Poor Quality)
3 Slugga or Shoota clips
Armour:
Head 1*
Arms 1*
Body 3*
Legs 0
*Primitive
Gear:
Armour
a bag of 3d10 teef
assorted bizarre, nasty, disgusting and strange things.
Behavior/Ecology:
Orks are highly aggressive and always looking to fight, preferably in flashy and loud ways.
Orks reproduce through spores that can travel far and grow in far reaching regions, a single ork can trigger a full-scale infestation that can continue for years and be very hard to root out.
Threat Rating:
Xenos Majoris
Name | Class | Range | RoF | Dam | Pen | Clip | Rld | Special | Wt | Cost | Availability |
---|---|---|---|---|---|---|---|---|---|---|---|
Shoota | Basic | 30m | -/3/10 | 1d10+5 I | 1 | 40 | Full | Inaccurate, Unreliable | 25 kg | 6 teef | Very Rare |
Slugga | Pistol | 10m | S/-/- | 1d10+4 I | 0 | 8 | Full | Inaccurate, Unreliable | 6kg | 3 teef | Very Rare |
Choppa* | Melee | - | - | 2d10+1 R | 1 | - | - | Large*, Primitive, Unwieldy | 8kg | 3 teef | Very Rare |
Large: Treated as a two handed weapon if used by a character of Average size or smaller.