Ork Boy By Axelius

Ork Boy

Name WS BS S T Ag Int Per WP Fel Wounds
Ork Boy 42 22 45 45 25 23 34 38 18 18

Movement:

4/8/12/24 Wounds: 18

Skills:

Awareness
Climb
Intimidate
Speak Language (Ork)
Survival
Swim

Talents:

Basic Weapon Training (SP)
Crushing Blow
Frenzy
Melee Weapon Training (Primitive)
Pistol Training (SP)
Street Fighting

Traits:

Auto-Stabilised
Brutal Charge
Dark Strike
Fear (1)
Grey Fingers (Ignore the Unreliable quality and treat Tech Use as a Basic Skill)
Natural Fighter (use untrained weapons at -10 instead of -20)
Size (Hulking)

Weapons:

Choppa
Slugga or Shoota
Knife (Poor Quality)
3 Slugga or Shoota clips

Armour:

Head 1*
Arms 1*
Body 3*
Legs 0
*Primitive

Gear:

Armour
a bag of 3d10 teef
assorted bizarre, nasty, disgusting and strange things.

Behavior/Ecology:

Orks are highly aggressive and always looking to fight, preferably in flashy and loud ways.
Orks reproduce through spores that can travel far and grow in far reaching regions, a single ork can trigger a full-scale infestation that can continue for years and be very hard to root out.

Threat Rating:

Xenos Majoris

Name Class Range RoF Dam Pen Clip Rld Special Wt Cost Availability
Shoota Basic 30m -/3/10 1d10+5 I 1 40 Full Inaccurate, Unreliable 25 kg 6 teef Very Rare
Slugga Pistol 10m S/-/- 1d10+4 I 0 8 Full Inaccurate, Unreliable 6kg 3 teef Very Rare
Choppa* Melee - - 2d10+1 R 1 - - Large*, Primitive, Unwieldy 8kg 3 teef Very Rare

Large: Treated as a two handed weapon if used by a character of Average size or smaller.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License