in discussion Forum / Dark Heresy Projects » Tau as Enemies
What about earthreals and the other casts
- Imperial Data Slate -
Useful Tools:
- Administration -
What about earthreals and the other casts
Tau are famous for their superior weaponry, and these are weaker then standard imperial weapons, ie hellguns and bolters.
Pen should be 3-4 to compete, there is no reason for it to be unmanuvereable.
Eldar Shuriken Catapult
it wouldn't even be possible to hit with half the rounds this fires. Just leave it at -/4/8 and say each round that hits represents individual 3 shurikens. Also think range should be 65m, since its the same as a Pulse carbine.
pen should be at least 2, since these are supposed to go though at least some armor.
"Tau Pulse Rifle: Another divergence. In background, a pulse rifle has a similar effect to a high-powered lasgun shot, so I suggest we have it as the base…In fact, it is close to an long las"
if your going to use that as a base then use it. A high powered lazgun blast is a Hotshot round or hellgun, not a long laz. Those are damage 1d10+4 pen 3.
"they can be stopped quite well by flak armour"
Only they can't, not in the table top. Everything else that has AP5 in the TT has pen3(hellguns, flamer) or 4(bolter) in DH, so that in both they punch though flak armour.
"clip 20" These are always described as extremely large clips, equal to or greater than a laz guns.
Unmanoeuvrable: why?
there was something else here but i redacted it because i didn't want to make an otherwise decent 40kfag feel bad about giving me the address to this place.
Hollow World is an online roleplaying game based in the universe of Warhammer 40k and Dark Heresy. We do not strictly use a rules system, but instead our Game Masters and Players employ free form storytelling to move along their adventures.
http://games.groups.yahoo.com/group/HollowWorld40K/
We are currently seeking new Game Masters to run additional plotlines, as well as new players to help create these new plots or to join existing ones.
During the summer, I plan to start up a new plot which will very much be along the lines of a Dark Heresy game, and will feature a group of Inquisitorial Agents searching out the things that go bump in the night. It will be oriented towards elements of mystery and horror, with a focus on roleplaying, investigation and problem solving. Appropriate characters would include Dark Heresy Characters, Hired Guns from Necromunda, Inquisitorial Agents from Inquisitor, or Inquisitorial Retinue from the Daemonhunter and Witch Hunter Codexes.
We also currently have 4 ongoing games, plus additional roleplaying opportunities.
The first is based on the Space Wolves Chapter of Space Marines, and features a number of characters from the Ragnar novels. They are currently launching an assault into a Necron Stronghold.
The second is based on an Adeptus Mechanicus Expedition to the blasted Rad World of Beryl to investigate the possible location of an STC device.
The third is a loose-knit group of various Imperial Guardsmen and other Imperial Servants (sort of a catch-all) who are currently fighting Tyranids on Hollow World itself.
The fourth is a group from the Tau Empire, made up of Tau, Kroot, Vespid and other races, who are part of a diplomatic and trade fleet visiting Hollow World, but also enacting their own plans for the Greater Good.
In addition, we have Morg’s Pit, which is a tavern area and general purpose welcome area for new characters, run by me, with a rogues gallery of NPCs.
If you have any interest in running a plotline as a Game Master, or a new idea for a game group in which you would want to participate, please let me know and I will do my best to make this happen, as far as finding a GM and/or players for that plot.
If you have any questions, please contact moc.oohay|47htabbaSklB#moc.oohay|47htabbaSklB
Where has everyone gone?
That sounds like a damn cool idea. Once I've finished my degree, and am able to run a TT game of Dark Heresy, I'd be up for this :)
An observation: GMs are, by default, heretics. They are the ones who hatch and develop the evil master plans. The players, the Acolytes, are the ones who will get to defeat (or not) the GMs and save the galaxy from their depredations. Once we have established that GMs are, ultimately, Chaos pawns we must note that such pawns, while reclusive, are often parts of a greater, more sinister conspiracy. Why not replicate this with GMs?
Dark Heresy allows for something that few other games allow: ideas hot swap.
Imagine this:
We all create various dark plots, usually with a lot of paperwork. What if a forum for 10-20 GMs existed (more being probably unmanageable), preferably in the wiki form, where various GMs could enter the latest threats to the galaxy along with data on various inquisitorial investigations and acolyte groups? Even an entry like this:
- Acolyte group Porcus Obesus, in the service of Lord Inquisitor Lomarius, comprising of (the personnel list), currently investigating child abducting cult on Sepheris Secundus.
Let's now say that my acolyte group wanted to know if there was anything serious currently happening on Sepheris (it so happens that my group DOES want exactly that). Instead of writing it myself, I could make them write a formal information request, pass it onto the GM who works against the Porcus Obesus group, he would pass it to his acolytes, which in turn could chose to answer or ignore the information request. The communication would obviously be slow, but this is perfectly in keeping with the nature of Immaterium and the Inquisition. Isn't it neat? We would have a network of dark plots, with GMs swapping info about the developing threats and Doctorr Evils of Calixis Sector, Acolytes in turn could communicate with other groups, perhaps in time establishing working (or backstabbing) relationships. This might serve to add depth to the game and make the galaxy more of a living place where other powers are also at work and less of an instance, created just for the acolytes. And one more thing - really great achievemennts of an Acolyte group would be heralded and lauded across the entirety of the Holy Inquisition.
Thoughts?
And is equally dubious and equally infringing copyright…
Kage
Here's what I did for PC abhumans in my DH game:
Ogryns
- No intelligence bonus
- They get the minor mutations Grotesque and Brute
Squats
- -20 to Agility
- +10 to Toughness
Ratlings (still a work in progress)
- - Permanently have Acute Kleptomania
Looks good to me.
I'm still here, it's just that my university work is kinda impacting on the time I can spend online.
Once I've got a little more time, I'll put more time into going some stuff for the site.
Makes sense :)
It all appears fine to me. Of course, I haven't gone over everything, but it looks great…
Well sense you looked at it what do you think, is it missing anything. I tried to included everything I though would be useful, but for some reason I keep thinking I messed something.
I d/l it. Very nice. Kudos for all the hard work. And thanks for putting Tech Priests in!) :)
I'm afraid I haven't had a chance yet.
good luck and I hope everything turns out well.
Don't sweat the little stuff focus where you need to.
If you have any material you want to post and let us pick up on feel free to do so.
Take care,
You do what you have to do. You have my support and thanks for your contributions to this.
I have sad news.
My father and grandmothers health have been in slow decline over the last 2 years and I am now in a position where I feel that the time I spend with them is critical. Topping this off with scholastic and economic concerns I am simply stretched to thin at the moment to give this project the time it deserves.
I didn't want to leave this post just sitting here with out at least an explanation. If anyone else wishes to take up the duty of spear heading this project I would be fine with that. Over my spring break if I get a quiet moment I'll compile what I've come up with so far and submit it here.
Thank you, your support, understanding and prayers would be appreciated.